// LuaMarionette.h : main header file for the LuaMarionette DLL
//

#pragma once

#ifndef __AFXWIN_H__
	#error "include 'stdafx.h' before including this file for PCH"
#endif

#include "resource.h"		// main symbols


// CLuaMarionetteApp
// See LuaMarionette.cpp for the implementation of this class
//
class CConsoleDlg;
class CLua;
class CLuaMarionetteApp : public CWinApp
{
public:
	CLuaMarionetteApp();
	~CLuaMarionetteApp();
// Overrides
public:
	virtual BOOL InitInstance();
	DECLARE_MESSAGE_MAP()
public:
	static void CALLBACK OnTimer(HWND, UINT, UINT_PTR, DWORD);
public:
	CLua* m_script;
	CConsoleDlg* m_Console;
};
